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SMALL BUSINESS
Reportlinker Adds Video Games
Reportlinker.com announces that a new market research report is available in its catalogue.
http://www.reportlinker.com/p0131217/Reportlinker-Adds-Video-Games.html
This report analyzes the worldwide markets for Video Games in Millions of US$. The market for Video Games Software is analyzed by the following platforms: Console Games, Handheld Games, PC Games, Online Games, and Wireless Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts are provided for each region for the period of 2006 through 2015. A five-year historic analysis is also provided for these markets. The report profiles 169 companies including many key and niche players worldwide such as Activision Blizzard, Inc., Capcom Co., Ltd., Electronic Arts, Inc., EA Mobile, Inc., Infogrames Entertainment, S.A., Atari, Inc., Jadestone Group AB, Konami Corporation, Konami Digital Entertainment Co. Ltd., Konami Gaming Inc., Microsoft Corporation, Namco Bandai Holdings, Inc., Namco Bandai Games America Inc., Nintendo Co. Ltd., Oberon Media, Inc., Sega Corporation, Sony Computer Entertainment America Inc., Square Enix Holdings Co. Ltd., Eidos Plc, Take 2 Interactive Software, Inc, and Ubi Soft Entertainment S.A. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.
I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
Study
Reliability and Reporting Limitations I-1
Disclaimers I-2
Data
Interpretation & Reporting Level I-3
Quantitative Techniques &
AnalyticsI-3
Product Definitions and Scope of Study I-3
Console
Games I-4
Handheld Games I-4
PC Games (Excluding Online Games)
I-4
Online Games I-4
Wireless Games I-5
II.
EXECUTIVE SUMMARY
1. INDUSTRY OVERVIEW II-1
A
Prelude II-1
Video Games: An Evolution Scan II-2
Entertainment
Software Industry: A Primer II-2
Market FundamentalsII-3
Changing
Demographics of Modern Players II-4
Traditional Users II-4
Gray
Gamers II-4
Women: Succumbing to the Charms of Video Games II-5
Competition
II-5
Sony, Microsoft and Nintendo: The Three Battle Scarred
Warhorses
II-5
Table 1: Worldwide Video Games Market (2007-2009):
Percentage
Breakdown of Dollar Sales by Platform - Nintendo
Wii, Playstation
3, X360, Playstation 2, Nintendo GameCube
and Xbox (includes
corresponding Graph/Chart) II-6
Table 2: Worldwide Video Game
Market (2008): Percentage
Breakdown of Unit Sales by Category -
Nintendo Wii,
Microsoft Xbox 360, Sony PS3 and Sony PS2 (includes
corresponding
Graph/Chart) II-7
High Entry Barriers: A Characteristic Feature II-7
Market
Majors Fall Prey to Backward-Compatibility Issues II-7
Microsoft’s
Mighty Xbox 360 Stumbles II-7
Sony’s Powerful PS3 Follows SuiteII-7
Nintendo’s
Wii Makes a Comeback to the Fore II-8
Spiraling Competition To
Soften Prices II-8
Impact of the Recession: A Review II-9
Cautious
Optimism Prevails II-9
Noteworthy Trends & Issues II-9
Technological
Advancements To Drive Growth II-9
Hardcore Games Indispensable To
Growth II-10
Rise in Casual Gamers To Help Drive Demand II-10
Serious
Games to Enjoy Strong Growth in the FutureII-11
Perceived Educative
Value Of Video Games On the Rise II-11
Video Games Industry
Continues to Attract Investments II-12
Consolidation Blows In the
Wind II-12
Handheld Game Consoles Depict Strong Growth II-12
Handheld
Games: Downloads Gain Popularity Over Subscription Fees II-13
Rising
Game Development Costs Jeopardizes Profitability II-13
Outsourcing:
An Antidote to the Predicament II-14
Table 3: Global Video Games
Development: Percentage Share
of Outsourcing Cost of Total
Development Cost for Years
2005-2010 (includes corresponding
Graph/Chart) II-14
Mobile Games Stand At the Forefront of
Innovation & Growth II-14
Wireless Gaming Offers Opportunities
On a PlatterII-15
Small Screen Games Send Cash Registers Ringing
II-16
3G Mobile Communications Offer a Business Case for Mobile
Gaming
II-16
Women: Major Revenue Spinners in the Mobile Games Market II-16
Broadband
Broadens The Online Gaming Market II-17
Online Games Gather Steam
II-17
Table 4: World Market for Online Video Games (2008):
Percentage
Breakdown of Dollar Sales of Top Game Titles -
World of Warcraft,
RuneScape, Lineage, Lineage II, Final
Fantasy XI, Dofus and Others
(includes corresponding
Graph/Chart) II-18
Table 5:
World Market for Video Games (2006 & 2010P):
Percentage Share
Breakdown of Revenues by Segment - Online
(MMOG and Casual Online)
and Offline (includes
corresponding Graph/Chart) II-18
Table
6: World Market for Online Games (2006): Percentage
Breakdown of
Online Games Titles Developed Ranked by Region -
Japan, US, South
Korea and Others (includes corresponding
Graph/Chart) II-19
Table
7: World Market for Video Games (2007): Percentage
Breakdown of
Dollar Sales by Retail and Online Distribution II-19
Table 8:
Global Digital Game Platforms (2009): Percentage
Breakdown of
Revenues(includes corresponding Graph/Chart) II-19
Table 9:
Percentage Breakdown of Cumulative Number of
Online Game
Subscribers by Region - 2009 (includes
corresponding Graph/Chart)
II-19
Challenges To Reckon With II-20
Growth in PC Gaming
Tames Down II-20
Convergence & Improved Network Capability:
Crucibles for Success II-20
Streaming Technology II-21
Growing
Popularity of iPhone Casts a Long Shadow of Worry for
Nintendo DS
II-21
New PS3 Lacks Emotion Engine: Raises Concern II-21
Outlook
for PlayStation 3: A Straight Talk About the
Product’s Future II-22
Trends
in Video Game Advertising II-22
Opportunities Are Afoot for Console
Component Manufacturers II-23
Strong Growth in Video Games Echoes
Downstream Into the
Semiconductor Market II-24
Table 10:
Worldwide Video Game Semiconductor Market (2009):
Percentage
Breakdown of Dollar Sales by Category - Logic,
Processors, DRAM,
Flash, Analog, Optoelectronics, Discretes
and Sensors (includes
corresponding Graph/Chart) II-24
Table 11: Worldwide Video
Game Semiconductor Market (2007):
Percentage Breakdown of Dollar
Sales of Leading Players -
IBM, Sony, NEC, ATI/AMD, Sharp, Nvidia
and Others (includes
corresponding Graph/Chart) II-25
A Peek
Into Challenges In Store II-25
Threat of Second Hand Products On
the Rise II-25
Piracy Takes the Wind Out of the Market’s Sails II-26
Lack
of Skilled Workforce II-26
Negative Publicity Over Violent Video
Games Blemishes
Business Opportunities II-27
2009 & Beyond: A
Recapitulation II-27
New & Popular Games in Retrospect II-28
Top
5 Video Game Titles in the US, UK & Japan, Ranked by
Unit Sales
As of the Year 2008 II-28
Top Selling Mobile Games in 2008 II-28
Worldwide
Video Game Releases in 2007 II-29
2. PRODUCT OVERVIEW II-31
Video
Games: A Primer II-31
Video Games Software: A Definition II-31
Online
Downloads II-31
DVDsII-32
CDsII-32
CD-ROMs II-32
Cartridges
II-32
Video Games Software: Classification By Gaming Platform II-33
Console
Games Software II-33
Popular Games for Xbox 360 II-33
Popular
Games for Sony’s PlayStation 3 II-34
Handheld Games Software II-34
PC
Games Software (Excluding Online Games) II-35
Online Games Software
II-35
MMORPG (Massively Multiplayer Online Role Playing Game) II-35
Perpetual
State Worlds (PSW) II-36
Wireless Games Software II-36
Video
Games Software: Classification By Game GenresII-36
Adventure/Role-Playing
II-37
Action II-37
Fighting/Combat Game II-37
First-Person
Shooter Games II-37
Sports II-37
Simulations II-38
Strategy
Games II-38
Miscellaneous/OtherII-38
Rhythm/Action II-38
Platformer
II-38
Puzzle II-38
Racing/Flying II-38
Popular Software
Titles for Leading Consoles II-39
Popular Game Titles for Other
Platforms II-39
3. PROCESS OVERVIEW II-40
Existing Model
II-40
Design II-40
Development II-40
In-house Developers
II-41
Third Party Developers II-41
Independent Developers II-41
Publishing
II-41
Distribution II-42
Retail II-42
Existing Value
Chain Model II-43
Emerging Models II-43
A Typical Model of
Emerging Value Chain II-43
4. REGULATORY FRAMEWORK II-44
Recreational
Software Advisory Council (RSAC) II-44
Entertainment Software
Ratings Board (ESRB) II-44
Pan European Games Information (PEGI)
II-45
5. PRODUCT LAUNCHES/DEVELOPMENTS II-46
Majesco
Entertainment Company to Launch Drama Queens II-46
THQ and JAKKS
Pacific Roll Out Content Package II-46
Ncsoft® Introduces City of
Heroes® II-46
Konami Digital Entertainment Introduces New Games
II-46
PandemicTM Studios Introduces The Lord of the Rings:
ConquestTM II-46
Electronic Arts to Launch Command & ConquerTM Red
Alert 3:
Uprising II-47
Paramount Digital and Electronic Arts
to Unveil Godfather® II II-47
Sony Launches Dynamic In-Game
Advertising Feature II-47
Namco Bandai Announces Update For Tekken®
5: Dark
ResurrectonTM Online II-47
Oberon Media Launches New
I-Play Brand II-48
Electronic Arts Launches Rail Simulator II-48
Hands-On
Mobile to Introduce BMW Racing II-48
Netlog and Jadestone to
Introduce Multiplayer GamesII-48
Infogrames Group Adds Two New
Titles to Atari Line-Up II-49
Atari Unveils Namco Museum RemixTM
II-49
Atari to Launch My Horse and Me 2 II-49
Atari to
Introduce Naruto: Ultimate Ninja® Storm II-49
Gamecock Media Group
and Atari to Launch Legendary II-50
Atari to Introduce Afro Samurai
in Europe II-50
NAMCO BANDAI Games and Atari to Launch Eternal
SonataTM II-50
Atari to Unveil GhostbustersTM: The Video Game II-50
Atari
to Introduce Asterix Brain Trainer for Nintendo DSTM II-50
Atari to
Launch Alone in the Dark II-51
Atari to Release Family Trainer II-51
Activision
Publishing to Unveil X-Men Origins: Wolverine II-51
Activision
Publishing Unveils Number of New Games II-51
Activision Publishing
Unveils Big League Sports II-52
Activision Publishing to Release
Guitar Hero® World Tour on
PlayStation®2 II-52
Activision
Publishing Launches Quantum of SolaceTM II-52
Feld Entertainment
and Activision Introduce Monster Jam®:
Urban Assault II-52
Activision
Launches The Legend of SpyroTM: Dawn of the Dragon II-53
Marvel and
Activision Release Spider-Man: Web of ShadowsTM II-53
Activision
Publishing to Launch Call of Duty®: World at War II-53
Activision
Publishing to Launch HISTORYTM Civil War: Secret
Missions II-53
Activision
Introduces Little League® World Series 2008 II-54
Activision
Launches Geometry Wars: Retro EvolvedTM 2 II-54
Activision to
Unveil Vigilante 8®: Arcade II-54
Capcom to Launch Resident Evil 5
II-54
Capcom to Unveil Street Fighter IV II-54
Disney and
Square Enix Release KINGDOM HEARTS Re: Chain of
Memories II-54
Disney
Interactive Studios Unveils Club PenguinTM: Elite
Penguin Force
II-55
Disney Interactive Studios Launches Bolt game II-55
Disney
Interactive Studios Introduces Disney TH!NK Fast II-55
Disney
Interactive Studios Unveils Disney Fairies: Tinker Bell II-55
Disney
Interactive Studio to Launch Two New Games II-56
Disney Interactive
Studios Releases Spectrobes: Beyond the
Portals II-56
Disney
Interactive Studios to Introduce Phineas and Ferb II-56
Disney
Interactive Studios Rolls Out Two new Games II-56
Disney
Interactive Studios Unveils Disney Friends II-57
Disney Interactive
Studios to Introduce Pure II-57
Disney Interactive Studios to
Launch High School Musical: Work
this out II-57
EA Mobile
Introduces SimCityTM on iPod® touch and iPhoneTM II-57
EA Mobile
Unveils Five New Games II-57
EA Mobile Rolls Out Five Games for
Phone II-58
EA Mobile Rolls Out EA Sports FIFA 09 II-58
EA
Mobile Introduces Tiger Woods PGA Tour® 09 II-58
EA Mobile Unveils
MONOPOLY Here & Now II-58
EA Mobile Launches EA SPORTSTM NASCAR
09 II-58
EA Mobile Rolls Out Tetris® POP II-58
EA Mobile to
Introduce Ten Games II-59
EA Mobile Launches EATM Tetris® II-59
EA
Mobile Unveils SimsTM DJ II-59
EA Mobile Rolls Out Kung Fu
PandaTMII-59
EA Mobile Introduces Seven New GamesII-59
EA
Mobile Launches Games for Smartphones II-60
EA Mobile Unveils
Tetris® BlockoutTMII-60
EA Redwood Shores to Roll Out Dante's
InfernoTM II-60
Electronic Arts Introduces SimsTM 2 Mansion and
Garden Stuff Pack II-60
Criterion Games Launches BurnoutTM Paradise
The Ultimate Box II-61
Casual Entertainment Label Unveils NERF
"N-Strike"TM II-61
Casual Entertainment Rolls Out Poker
For Dummies® II-61
Casual Entertainment Label Introduces MONOPOLY
II-62
LucasArts and BioWare to Launch Star Wars®: The Old
RepublicTM II-62
Electronic Arts Unveils Dead Space TM II-62
Electronic
Arts to Roll Out Spore Creepy & Cute Parts Pack II-62
Crytek
and Electronic Arts Roll Out Crysis Warhead®II-63
Electronic Arts
Launches FaceBreakerTM II-63
PandemicTM Studios Unveils Mercenaries
2: World in FlamesTM II-63
Black Box Introduces Need for SpeedTM
Undercover II-63
Casual Entertainment Rolls Out Henry Hatsworth in
the Puzzling
Adventure II-63
BioWare® Unveils Dragon AgeTM:
Origins II-64
The SimsTM to Launch MySims II-64
Electronic
Arts to Introduce Five Games II-64
Maxis Rolls Out SporeTM Creature
Creator II-64
Electronic Arts Launches Skate It II-64
EA
Casual Entertainment Label Introduces BOOM BLOXTM II-65
Electronic
Arts to Unveil BattleForgeTM II-65
Electronic Arts Introduces The
SimCityTM Box II-65
EA Casual Entertainment Label to Roll Out
ZuboTM II-65
Electronic Arts Introduces ARMY OF TWOTM II-65
Nunchuck
Games and Electronic Arts Launch Ninja ReflexTM II-66
Electronic
Arts Unveils FIFA Street 3 II-66
Electronic Arts Rolls Out Need for
SpeedTM ProStreet II-66
Warner Bros. And Electronic Arts to Release
New Video Game II-66
Hands-On Mobile and Activision Launch Guitar
Hero World Tour
Mobile II-67
Electronic Arts and GigaMedia to
Introduce New Online Game II-67
Hands-On Mobile Launches Guitar
Hero® III II-67
Electronic Arts Introduces the Sims Carnival
BumperBlast II-67
Electronic Arts Introduces NFL TourII-68
Hands-On
Mobile Introduces Big Buck Hunter Pro II-68
Hands-On Mobile
Introduces Crystal Quest II-68
Hands-On Mobile and Marvel Introduce
the Incredible Hulk II-68
Hands-On Mobile and Marvel Introduce Iron
Man II-68
Hands-On Mobile Introduces Trickshot Hustler II-68
Jadestone
Introduces a Detective Game II-69
KOEI Launches Dynasty Warriors®6
II-69
KOEI Unveils Pop Cutie! Street Fashion Simulation II-69
KOEI
Introduces Romance of the Three Kingdoms II-69
KOEI Introduces
Monster Racers II-70
KOEI Launches Fatal Inertia® EX II-70
KOEI
Introduces Samurai Warriors®2 Xtreme Legends® II-70
KOEI Launches
Warriors OrochiTM2 II-70
KOEI Introduces Samurai Warriors®: KATANA
II-70
Konami Launches Sunday Vs Magazine Nettou! Dream Nine II-71
Konami
to Launch Jikkyou Pawafuru Major League 3 II-71
Konami to Introduce
Metal Gear Solid 4 II-71
LucasArts Introduces Star Wars the Clone
Wars: Jedi Alliance II-71
LucasArts and Day 1 Studios Roll Out
Fracture II-72
LucasArts Launches Star Wars: The Force Unleashed
II-72
LucasArts and Sony Online Unveil Star Wars GalaxiesII-72
Majesco
Entertainment Company to Introduce Gardening Mama II-72
Majesco
Introduces Cooking Mama World Kitchen II-72
Nintendo Launches New
Games II-73
THQ Wireless to Launch Worms 2008 II-73
Majesco
Introduces Bananagrams® Game on Facebook® Platform II-73
Majesco
Unveils Left Brain Right Brain 2 For Nintendo II-73
Majesco
Launches Math Blaster in the Prime Adventure II-73
Majesco
Entertainment Company Introduces Powerbike II-74
Majesco, AQ
Interactive and Mistwalker Roll Out RPG AWAY II-74
Majesco
Entertainment Company Unveils Marker Man Adventures II-74
Majesco
Entertainment Company Introduces Orchard II-74
Majesco and Sandlot
Games to Launch Cake Mania® 2 II-74
Majesco and Sandlot Games Roll
Out Cake Mania: In The Mix II-74
Majesco and Gogii Games Introduce
Babysitting ManiaII-75
Majesco Unveils Major Minor's Majestic March
II-75
Sabi with Microsoft Introduces ItzaBitza II-75
NAMCO
BANDAI Games America Rolls Out SURGETM II-75
Namco Bandai Games Re-
Introduces Ace Combat® 6 Flightstick
Bundle II-76
NAMCO BANDAI
Games America Unveils Soulcalibur® IV II-76
NAMCO BANDAI Games
America to Launch We SkiTM & Snowboard II-76
Tecmo® Introduces
TECMO BOWL®: KICKOFF II-76
Tecmo Unveils Ninja Gaiden® Dragon Sword
II-76
NAMCO BANDAI Rolls Out Digimon World® Championship II-77
NAMCO
BANDAI to Unveil New Video Game II-77
NAMCO BANDAI Introduces
Tamagotchi Connection®: Corner Shop® 3 II-77
PopCap Games and Nokia
to Introduce Multiplayer Mobile Games II-77
NAMCO BANDAI Games
America Unveils We CheerTM II-77
Midway Games Introduces Mortal
Kombat® vs. DC Universe II-78
Nokia Unveils SNAP Mobile SDK 2.2
II-78
Midway Games to Roll Out Blitz: The League® II II-78
Namco
Bandai Games to Launch Splatterhouse II-78
NAMCO BANDAI Games
America to Introduce TEKKEN® 6 II-79
Ncsoft Rolls Out City of
Heroes Issue 13: Power and
Responsibility II-79
Nokia Games
Publishing Launches Yamake II-79
Namco Bandai Games Introduces
Namco MuseumTM: Virtual Arcade II-79
Ncsoft Introduces GraciaTM
from The Chaotic ThroneTM II-80
Midway Introduces MidwayArcade.com
Site II-80
Majesco Entertainment to Release New Game II-80
Sony
Unveils MLB 09 The ShowTM II-80
Sony Computer Entertainment America
Rolls Out Resistance 2TM II-81
Sony Introduces LittleBigPlanetTM
II-81
Sony Rolls Out Gran TurismoTM 5 Prologue II-81
Sony
Computer Entertainment America to Introduce God of War® PSP® II-81
Sony
Computer Entertainment Japan to Roll Out New Product II-81
UBISOFT®
Launches Planet Rescue II-82
UBISOFT® to Publish Hell's
KitchenTMII-82
Ubisoft to Roll Out Another Prince of Persia II-82
RockStar
Games to Launch Grand Theft Auto: Chinatown Wars II-82
Rockstar
Games Introduces Grand Theft Auto IV PC Version II-82
Rockstar
Games Launches Midnight Club: Los Angeles II-83
Konami Digital and
2K Sports Unveil MLB Power Pros 2008 II-83
THQ Unveils Rock
UniversityTM Presents: The Naked Brothers Band II-83
THQ Rolls Out
Saints Row® 2 II-83
Atari to Introduce Naruto: Uzumaki Chronicles
II-83
Atari Unveils Dragon Ball Z: Budokai Tenkaichi 3 II-84
Atari
to Roll Out Dragon Ball Z®: Burst Limit II-84
Atari to Launch
Dragon Ball: OriginsII-84
Atari to Introduce Dragon Ball Z®:
Infinite World II-84
Atari to Unveil Naruto: Ultimate Ninja Heroes
2: The Phantom
Fortress II-84
Atari to Roll Out Asterix at the
Olympic Games II-85
Atari to Launch Jenga® World Tour II-85
Atari
Introduces Godzilla® Unleashed and Godzilla Unleashed:
Double Smash
II-85
Atari Unveils Namco MuseumTM DS II-85
Atari to Roll Out
Smash Court TennisTM 3 II-856. RECENT INDUSTRY ACTIVITY II-86
Square
Enix Completes Acquisition of Eidos Plc II-86
Jaleco Exits Video
Game Business II-86
Ubisoft Takes Over Southlogic Studios II-86
Sony
Online Entertainment Acquires Octopi's PoxNora II-86
City
Interactive and Nintendo of America Ink Agreement II-86
Square Enix
Enters into an Accord with Ubisoft II-86
Activision Publishing
Pockets Budcat Creations II-87
Activision Publishing Takes Over
Budcat Creations II-87
Capcom Acquires K2 Co Ltd II-87
Electronic
Arts Takes Over ThreeSF II-87
Electronic Arts to Take Over Hands-On
Mobile Korea Assets II-87
Ubisoft Entertainment to Acquire Gameloft
Development Facility II-88
Disney Interactive Studios Inks
Agreement with Gamestar II-88
Ubisoft Entertainment Acquires Tom
Clancy Label II-88
EA to Acquire Take-Two Interactive II-88
Shanda
Interactive and NCsoft Corporation Ink Agreement II-88
Electronic
Arts Acquires VG Holding II-88
Infogrames Entertainment Acquires
Atari II-89
THQ to Acquire Big Huge Games II-89
Take-Two
Interactive Software Snaps Up Illusion Softworks II-89
Hands-On
Mobile Receives License for Guitar Hero® World Tour II-89
Activision
Inks Deal with System 3 II-90
CE Europe to Establish Capcom
Entertainment France II-90
Atari Buys Cryptic Studios II-90
UTV
Software Acquires True Games Interactive II-90
Electronic Arts and
Eidos Interactive Sign Agreement II-90
Electronic Arts Signs
Agreement with Endemol II-91
Electronic Arts and Taito Sign
Agreement II-91
Electronic Arts Signs Agreement with Double Fine
Productions II-91
Electronic Arts Acquires J2M Soft II-92
PopCap
Games® Extends Agreement with Electronic Arts II-92
Electronic Arts
and Grasshopper Manufacture Sign Agreement II-92
Electronic Arts
Signs Agreement with Epic Games II-92
Electronic Arts and United
Talent Agency Sign Agreement II-92
Electronic Arts Signs Agreement
with id Software II-93
Electronic Arts Signs Agreement with
IAHGames II-93
Electronic Arts Expands Agreement with Massive II-93
Image
Comics and Electronic Arts to Unveil Comic Book Series II-94
Electronic
Arts Expands Agreement with National Football League II-94
Hands-On
Mobile Signs Agreement with XENDEXII-94
Jadestone Networks to
Expand DiceArena Network II-94
Jadestone Networks Selects Gala
Coral II-94
Jadestone Network Chooses PAF II-95
Rockstar Games
Takes Over Mad Doc Software II-95
Double Fusion Signs Agreement
with SEGA, Midway, THQ, and Eidos II-95
Marvel Entertainment Signs
Agreement with THQ II-95
Majesco Entertainment and Scholastic
Interactive Enter into
Agreement II-96
Codemasters Enters into
Partnership with Majesco Entertainment II-96
Massive and Activision
Publishing Enter into Agreement II-96
Massive Signs Deal with THQ
II-97
Midway Games and National Amusements Enter into Agreement
II-97
Midway Games to Integrate Operations of Midway Studios II-97
Microsoft
Collaborates with Telecom Italia II-98
Namco Bandai Enters into
Agreement with KOEI II-98
NAMCO BANDAI Enters into Partnership with
National Geographic II-98
NCsoft® to Form NC WestTM II-98
Nokia
and Rogers Wireless Signs Agreement II-99
THQ Acquires Elephant
EntertainmentTM and Inks Agreement with
Oberon Media II-99
Sony
Enters into Partnership with Double Fusion II-100
UBISOFT® to Open
Studio II-100
Ubisoft® Inks Agreement with Tecmo II-100
Take-Two
Interactive Inks Agreement with Creative Team of
Rockstar Games
II-100
Take-Two Interactive and Ditan Distribution Sign Agreement
II-101
THQ Acquires Publishing Rights II-101
THQ Inks
Agreement with DreamWorks Animation II-101
Playboy Enterprises and
THQ Wireless Ink an Agreement II-101
Jadestone Acquires GamArena Ab
II-102
Oberon Media Acquires PixelPlay II-102
Ubisoft Acquires
Digital Kids II-102
Oberon Media Acquires I-play II-102
Eidos
Acquires Rockpool Games II-102
Ubisoft Acquires Sunflowers II-103
Eidos
Acquires Bluefish Media II-103
Macrovision Acquires All Media Guide
Holdings II-103
FXLabs Acquires Knibble.com II-103
Big Fish
Acquires Thinglefin II-103
Mad Catz Acquires Saitek II-103
Warner
Bros. Acquires TT Games II-104
WBIE On an Acquisition Spree II-104
Shanda
Acquires Onwind II-104
Oberon Media Acquires Friends Games
Developer II-104
Dynasty Gaming Acquires Junnet and Beijing Baihui
II-104
Electronic Arts Acquires BioWare and Pandemic Studios II-105
Electronic
Arts Acquires Super Computer II-105
Activision Acquires Bizarre
Creations II-105
Intel Acquires HavokII-105
Mad Catz Acquires
Joytech II-105
Red Mile Entertainment Acquires IR Gurus II-105
Epic
Games Acquires PCF II-105
LM STS Acquires 3Dsolve II-106
Activision
Partners with Vivendi, Creates Activision Blizzard II-106
Disney
Interactive Studio Acquires Junction Point Studio II-106
Games
Group Acquires Gamestation II-106
CDC Games Acquires Optisp II-107
Finet
Group Acquires Hangzhou Tianchang II-107
GameStop Acquires Rhino
Video Games II-107
Eworld Interactive Acquires Publishing Rights
II-107
MNC Acquires Shares in Nexgen II-107
Electronic Arts
Inc Acquires Headgate Studios Inc II-107
Gottaplay Interactive
Acquires Gamershare LLC II-107
CNET Inc Acquires Gamekult.com II-108
THQ
Inc Acquires Mass Media Inc II-108
Global Netoptex Inc Acquires
Online Games Services Inc II-108
MumboJumbo LLC Acquires Ritual
Entertainment Inc II-108
Sony Online Entertainment LLC Acquires
Sigil Games Online Inc II-108
Electronic Arts Acquires Stake in
The9 Ltd II-108
THQ Acquires Universomo Oy II-108
D3 Publisher
Acquires Vicious Cycle II-109
Balderton Capital Takes Over
Codemasters II-109
10TACLE STUDIOS AG Acquires Stormregion II-109
Linden
Lab Acquires Windward Mark Interactive II-109
Nintendo Acquires
Major Stake in Monolith Soft II-109
Eidos Acquires Morpheme
Wireless II-110
Rebellion Acquires Clickwheel Ltd II-110
Traveller’s
Tales Acquires Embryonic Studios II-110
Extra Mile Studios Acquires
Vicious Engine Middleware Solution II-110
I-play Acquires License
for Jenga II-110
PopCap Games Acquires SpinTop Games II-111
Shanda
Interactive Acquires Aurora Technology II-111
Paradox Interactive
Merges with Majesty IP II-111
Mojo Mediaworks Merges with eWorld
Interactive II-111
Signature Devices Acquires Distribution Rights
II-111
NanoSensors Enters Into Merger with Cuchulainn Holdings
II-111
Game Group Merges with Gamestation II-111
7.
FOCUS ON SELECT PLAYERS II-112
Activision Blizzard, Inc. (USA)
II-112
Capcom Co., Ltd. (Japan) II-112
Electronic Arts, Inc.
(USA) II-113
EA Mobile, Inc. (USA) II-113
Infogrames
Entertainment, S.A. (France) II-114
Atari, Inc. (USA) II-114
Jadestone
Group AB (Sweden) II-114
Konami Corporation (Japan) II-114
Konami
Digital Entertainment Co. Ltd. (Japan) II-115
Konami Gaming Inc.
(USA) II-115
Microsoft Corporation (USA) II-115
Namco Bandai
Holdings, Inc. (Japan) II-115
Namco Bandai Games America Inc. (USA)
II-116
Nintendo Co. Ltd. (Japan) II-116
Oberon Media, Inc.
(USA) II-116
Sega Corporation (Japan) II-117
Sony Computer
Entertainment America Inc. (USA) II-117
Square Enix Holdings Co.
Ltd (USA) II-117
Eidos Plc (UK) II-117
Take 2 Interactive
Software, Inc. (USA) II-117
Ubi Soft Entertainment S.A (France)
II-118
8. GLOBAL MARKET PERSPECTIVE II-119
Table 12:
World Recent Past, Current and Future Analysis for
Video Games
Software by Geographic Region/Country - United
States, Canada,
Japan, Europe, Asia-Pacific (excluding Japan),
Middle East and
Latin America Independently Analyzed by Annual
Sales in US$ Million
for the Years 2006 through 2015 (incl
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