DALLAS (Dec. 3) - Vivendi's planned acquisition of Activision would
blend each company's respective strength but won't necessarily lead
to cross-pollination among game developers.
Activision / AP
"Guitar Hero II," one of the hottest video game sellers this year, simulates battles against some of the greatest rock legends ever to play a guitar. Activision recently raised its third-quarter outlook on robust sales of the game.
Activision Inc., whose shares rose nearly 13 percent on the
news, now is strong in console games, with titles that include the
music game "Guitar Hero III," the combat game "Call of Duty 4"
and skateboarding games starring Tony Hawk.
Vivendi SA's Blizzard Entertainment Inc. leads the market for
subscription-based online video games with the widely popular
"World of Warcraft" series.
"It's a way to sort of have all their bases covered," said
Jeff Green, editor-in-chief of Games for Windows: The Official
Magazine. "I don't think this means Tony Hawk is going to show up
in World of Warcraft. Everything is going to go along as it had
been. This is an uber company has that much more to rely on."
Paris-based Vivendi SA and Santa Monica, California-based
Activision Inc. said Sunday that their respective board members had
approved a plan to combine Activision with the French company's
game unit, Vivendi Games, which includes Blizzard and three other
divisions.
The transaction is expected to close in the first half of 2008
pending shareholder and government approval.
The two companies are behind some of the most popular and
critically acclaimed video games of all time. The deal would create
an $18.9 billion (euro12.89 billion) electronic entertainment
juggernaut," rivaling the world's current No. 1 publisher,
Electronic Arts Inc., in terms of the variety and types of games it
would offer worldwide.
Citi Investment Research analyst Brent Thill said he doesn't
expect Electronic Arts or other game makers to feel too threatened.
Electronic Arts, he said, has plenty of strong offerings such as
games based on "The Sims" series.
David Cole, president of DFC Intelligence, said the deal shows
how the $40 billion (euro27.27 billion) global video games industry
is changing from a packaged goods business that makes, sells and
distributes boxed video games, to a service business that delivers
online PC games such as "Warcraft".
"It's no longer that you can just go out on one platform and be
a one trick pony," Cole said. "With the costs of development and
distribution you've got to really have international scale."
Cole said it remains to be seen if the transaction would signal
future consolidation from large media companies seeking to cash in
on gaming's growing popularity.
Blizzard officials said the deal would not affect upcoming
titles such as a "Warcraft" expansion pack called "Wrath of the
Lich King," or the highly anticipated "StarCraft 2," both due
sometime in 2008. Activision said it is already planning new
versions of current hits "Guitar Hero" and "Call of Duty."
Colin Sebastian, an analyst at Lazard Capital Markets, called
the deal a "very good fit" because the two companies complement
each other.
Key is the addition of "World of Warcraft" to the Activision
family. Launched in 2004, the persistent online fantasy world has
mushroomed to 9.3 million subscribers worldwide, each paying up to
$15 (euro10.23) per month to battle mythical monsters for treasure
and other rewards.
Calling the new company Activision Blizzard instead of
Activision Vivendi is a clear acknowledgment of the importance
"Warcraft" brings to the mix, Green said.
Thill said Activision would be less tied to the unpredictable
highs and lows of console games. Now, each time a new wave of
consoles hits the market, game publishers are forced to decide
which system will come out on top, without even knowing which one
consumers will ultimately snap up the most.
Although Thill predicted about 25 percent of the new company's
revenue would come from Warcraft subscription fees, he said the
deal isn't foolproof, either.
He questioned how much longer the three-year-old "Warcraft" -
aging by video game standards - can remain a phenomenon that has
become a pop culture hit with an episode of "South Park" and a
recent Toyota truck commercial, for example.
Cole said the games business has seen previous waves of
consolidation - the latest one in the mid-1990s - that haven't
panned out for media companies.
"Historically when a company like Time Warner or Viacom says
they plan to invest $1 billion (euro680 million) in the video game
market, investors should expect that they are planning a way to
lose $1 billion ," he wrote in a recent research report.
Activision Chief Executive Bobby Kotick would stay on as
president and CEO of the new company, which would continue to
operate as a public company traded on the Nasdaq Stock Market under
the ticker ATVI.
Vivendi shares gained 1 percent to close at euro31.71 ($46.51)
in trading Monday in Paris.
Activision shares rose $2.82, or nearly 13 percent, to $24.97 in
mid-afternoon trading in New York, while Electronic Arts shares
fell $1.06, or 1.9 percent, to $55.13.
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