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Reportlinker Adds Global Online Gaming Report 2009

PR Newswire
posted: 27 DAYS 10 HOURS AGO
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NEW YORK, Oct. 29 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue.
The global gaming market will continue to boom in the next years. Additionally the share of paying users will grow. These prospects make the online gaming market an attractive opportunity for several online and media companies as well as for other investors.
The digitalization of the media and entertainment industry will continue to go on during the next five years. In 2010, the market will recover and grow at an average annual rate of +7% to USD 1600 billion. The speed depends on the availability of the infrastructure for broadband and mobile telephones. Until 2013, the industry will grow at a compound annual growth rate (CAGR) of +3% to USD 1.6 billion.
Online and wireless games are the fastest growing categories. Until 2013, the market for online games will grow by 11% and the market for wireless games by 14%. However, the market volume for traditional PC games will continue to decline.
Asia-Pacific is the area with the highest growth within the media and entertainment industry: 5% annually until a total market volume of USD 413 billion is reached.
In the US, the amount of online play is growing 10 times as fast as the overall US Internet population, with nearly one of every two users getting in the game.
In the UK games industry, there is a definite and rapid shift towards moving more and more of the games industry online, distribution included.
In France, Online Gaming accounted for nearly 3% of total time spent online by French Internet users.
This report covers the online gaming markets of North America, Europe and Asia, which is predicted to show the highest growth rates in the next years. Furthermore, the report includes quantitative as well as qualitative data such as demographic data of customers, revenues and revenue forecasts, as well as news of the major players in the market. Also the most important basic online gaming concepts are explained and future trends revealed.
1. Global
- Growth of the Global Online Gaming Market (and other Market Segments), in %, 2009-2013 (published in July 2009)
- Growth and Value of the Global Online Gaming Market (in billion EUR and in %), 2007-2008 & 2012
- Selected Sales Data of the Global Online Gaming Market (published in June 2009)
- Payment Trends of Global Online-Gaming Companies (published in June 2009) (2 Charts)
2. Asia
- Asia: Online Gaming News about the Company iAM Interactive (published in July 2009)
- China: Number of paid and free-of-charge Online Gamers, in millions, 2009 & 2013 (published in June 2009)
- China: Online Gaming Market Size (in billion CNY) and Growth Trends (in %), Q1 2008 & Q1 2009, 2007-2008 & 2013, (published in June 2009)
- China: Real Sales Revenues of the Online Gaming Industry (in billion CNY), 2007 & 2008; Number of Online Players (in millions), 2008 & 2013 (published in June 2009)
- China: Online Gaming Revenues of leading China Based Companies (in million USD), Q1 2009 (published in June 2009)
- China: Revenue Growth in the Online Gaming Sector (YOY in % and in billion CNY), 2002 & 2008 (published in June 2009)
- China: Payment Trends and Share of paid Users in overall User Base ( in %), 2008 & 2013 (published in June 2009)
- China: Selected Trends and Sales of the Online Gaming Market (in billion US$ and CAGR), 2008 & 2012 (published in April 2009)
- China: Analyst Interview about Trends and Prospects in the Chinese Online Gaming Industry (8 Charts) (published in April 2009)
- China: News about the Online Media Company SINA Corporation (published in July 2009)
- China: Cooperation between the Online Gaming Operator The9 and Kingsoft (published in June 2009)
- China: Cooperation between the Online Gaming Operator Shanda and Shanghai Hongli Digital Technology (published in June 2009)
- China: News about the Online Gaming Firm Changyou.com (published in May 2009)
- Japan: News about the Game Arcade Operator Round One Corporation (published in June 2009)
- South Korea: Volume of the Online Gaming Market (in billion US$), 2009 (published in September 2008)
- South Korea: Selected Trends and Statistics about the Online Gaming Industry (published in July 2008)
- South Korea: Selected Trends and Statistics about the Online Gaming Industry - Characteristics of MMO Games (published in July 2008)
- South Korea: Selected Trends and Statistics about the Online Gaming Industry - Short History of MMO Games (published in July 2008)
- South Korea: Turnover of the Korean Digital Content Industry (in USD, millions), by Types of Contents, 2004 - 2008 (published in July 2008)
- South Korea: Selected Trends and Statistics about the Online Gaming Industry - Colonization of MMO Games (published in July 2008)
- Singapore: Top Web Site Categories Based on Time Spent, including Online Gaming (in %), Feb. 2009 (published in March 2009)
- Taiwan: News about the Online Gaming and Software Company GigaMedia (published in June 2009)
- India: Online Gaming News about the Company Nokia India (published in April 2009)
3. North America
- USA: Number of Online Gamers, in millions, May 2008 & May 2009 (published in July 2009)
- USA: Top 20 Online Gaming Sites, ranked by total Unique Visitors, May 2008 & May 2009, Total U.S. - Home/Work/University Locations (published in July 2009)
- USA: Top Online Gaming Extended Web Entities (in total unique visitors and reach in %), May 2009, Total U.S. - Home/Work/University Locations (published in July 2009)
- USA: Usage of PCs, Game Consoles and Cell phones by Online Gamers (in %), 2008; Share of People who play Video Games and who Play Online Games (in %), 2007-2008 (published in March 2009)
- USA: Age Distribution of Online Gamers (in %); Female Unique Visitors to Online Gaming Sites (by Age, in millions); Top 3 Console Leaders for Online Gaming (in %), 2008 (published in March 2009))
- USA: Favorite Leisure Activities of Male Internet Users by Age (in %); Share of US Male Internet Users who Play free Web-based Games by Age (in %), April 2009 (published in March 2009)
- USA: Online Gaming News about the Company Electronic Arts (published in June 2009) (2 Charts)
- USA: Online Gaming News about the Company GameFly (published in June 2009)
- USA: Online Gaming News about the Company Amazon.com (published in February 2009)
4. Europe
- Europe: Expansion News of the Asian Online Game NHN (published in June 2009)
- Germany: Number of PC or Video Gamers (in mln.) and Age Structure of German Gamers (in %), April 2009 (published in April 2009)
- Germany: Demographic profile of Online-Gamers, % Composition of total Unique Visitors, June 2008, Total Internet Users in Germany*, Age 15+ - Home/Work/University locations (published in August 2008)
- Germany: Demographic Profile of German Mobile Phone Users who played Online with their Mobile Phone, by Gender and Age Groups (in % of respondents, 3 month average), June 2008 (published in August 2008)
- Germany: Game Information Sites by Unique Users (in thsd., aged 14+), Q4 2008 (published April 2009)
- Germany: Top 10 Online Gaming Sites, ranked by number of Unique Visitors (in thsd,), June 2007 & June 2008, Total number of Internet Users in Germany, Age 15+ - Home/Work/ University Locations (published in August 2008)
- Germany: Access Channels of German Mobile Gamers, % of total Mobile phone Users, 3-Month-Average April - June 2008 (published in August 2008)
- UK: Trends about the Online Gaming Sector for 2009 (published in June 2009)
- UK: Trends about Massive Multiplayer Online Games and Demand for MMO Games in 2013 (in bln US$) (published in March 2009)
- UK: 10 Most Popular Subscription Games in Terms of Spending (published in March 2009)
- France: Top Web Site Categories based on Time Spent, including Online Gaming, in %, February 2009 (published in February 2009)
To order this report: Global Online Gaming Report 2009
CONTACT: Nicolas Bombourg
Reportlinker
Email: nbo@reportlinker.com
US: (805)652-2626
Intl: +1 805-652-2626
SOURCE Reportlinker
2009-10-29 13:05:00
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